
Ashes to Ashes – Marika Hedemyr at the MMMAD festival in Madrid
June 9, 2026Intercult Academy returns this November in collaboration with Riksteatern, with a three day programme on the theme of Innovative Production. From 11 to 13 November, Intercult and Digital on Stage welcome Swedish and international artists, producers, technicians and curators to Riksteatern in Hallunda for a mix of hands on workshops, talks and panel discussions exploring how digital technology, from VR and mixed reality to robotics, projection and biofeedback, is reshaping the performing arts.
Across the three days, participants can take part in workshops led by artists working at the edge of performance and technology, join discussions exploring the opportunities and challenges that AI, digital innovation and emerging technologies bring to the performing arts, and meet international guests from Digital on Stage’s partner festivals in Belgium, Italy and Spain.
Alongside the programme, a parallel room will host a showcase of the VR performance The Garden Says, Thursday 14:00–19:00, drop-in format.
Who is the programme for? Producers, artistic leaders, scenographers, technicians, sound and light designers, theatre managers and performing artists, and anyone else curious about combining performance with digital and interactive technology.
The programme is completely free of charge!
*The programme is updated continuously with more names.
Programme
Wednesday 11 November
All programme times below.

Photo: Create Culture EU
10:00–13:00 · Workshop
“Real Time Scenography”English
From physical blocks to projected worlds. Participants collaboratively develop a scenographic concept around a shared theme, working as a group or in small teams. Using simple white modular blocks, they build a physical set, exploring composition, scale, rhythm and space. Nicole Chufi, an audiovisual artist and experiential designer working across scenography, projection and real time media, then guides the group in translating the physical scene into a digital world, using AI and TouchDesigner to sketch visual ideas and develop projections. Rather than focusing on learning the software, the tools are used as part of an art direction and scenographic process, and she shows how physical spaces can become living digital environments through projection, AI and TouchDesigner. The final step brings everything together: the digital imagery is mapped onto the physical construction and activated in real time, transforming the set into a living projected environment.
What to expect
- An introduction to tools such as TouchDesigner, projection mapping and AI
- Use cases and short demos
- A live experiment moving through the steps Imagine, Build, Sketch, Map and Activate
Who it’s for
Scenographers, light and set designers; producers, artistic leaders and managers; artists working with movement, sound, visuals or space; performers, actors and dancers; and anyone interested in combining performance with digital scenography.
What to bring
- Your laptop (instructions will be shared prior to workshop)
- Comfortable clothes
- Openness to experiment and collaborate
“Beyond the Hype: AI Inside Cultural Institutions”English
Artificial intelligence is rapidly finding its way into theatres, libraries, museums and other cultural organisations. But what does AI actually look like in day to day practice, beyond headlines and experimentation?
In this conversation, professionals from Riksteatern and Kulturhuset Stadsteatern share how AI is being used across their organisations, from administration and planning to creative development and ethical practices. Through concrete examples and honest reflections, the panel explores what has worked, what remains challenging, and how cultural institutions can build meaningful and responsible approaches to AI.

Photo: Pilfink Records
14:00–15:00 · Demo and discussion
“At the Speed of Light” – Real-Time Transmission in Music and Performing ArtsEnglishSwedish
Do you want to know how ultra-fast connections can add a whole new dimension to creativity, experiences, and productions?
Join us for an event where you can learn about low-latency technology and follow an exciting work-in-progress: SJÖGRÄS, a newly written multimedia performance concert. In collaboration with the EU project ACROSS and its partners: the Nordic Institute in Åland (NIPÅ), Riksteatern, the Åland Music Institute, and SMI (Stockholm University College of Music Education).
“Low-latency” technology makes it possible to create a sense of stage presence and real-time interaction over long distances without delay. How can this technology drive creative work forward and make performing arts accessible, whether you are in a city, a rural area, or the archipelago? It opens up entirely new possibilities for bringing together artists, musicians, dancers, technicians, and producers. Through the EU-funded Nordic projects ANSEL and ACROSS, we are developing new performing arts formats that increase participation, accessibility, and democracy within the cultural sector.
What to expect
Demonstrations and discussions on:
- Virtual and hybrid concerts: real-time co-creation from different locations around the world with minimal latency, opening doors to international collaborations
- Innovative performing arts: a sense of total presence across long distances, without lag. Discover how advanced digital effects create unforgettable experiences
- Interactive audience experiences: how real-time digital transmission engages audiences in new ways through augmented reality (AR) and audience-controlled scenography
Who is this for?
Performing artists, producers, artistic directors, musicians, sound engineers, music educators, and anyone curious about how technology can drive creative innovation. Whether you work in traditional performing arts, teach music, or are exploring the boundaries of digital productions.

Photo: Chrisander Brun
14:00–16:00 · Workshop
“Att möta en robot, utifrån verket Imago Dei” (Meeting a Robot, based on the work Imago Dei)Swedish
What happens when a robot enters the stage? How can VR change the relationship between performer and audience? And how can technology become more than a technical effect, and instead influence choreography, dramaturgy and presence? In this hands on workshop, choreographer and artist Robin Jonsson introduces different ways of working with robotics and digital technology in the performing arts. The main focus is on humanoid robots, drawing on Robin’s long term artistic work with NAO robots, alongside examples from VR, motion capture and interactive technologies. Participants look at examples from Robin’s own performances and discuss both artistic possibilities and practical challenges: what can a robot actually do, how do you rehearse with one, and how can technology become a performer, partner or choreographic material rather than simply a tool? Participants meet and experiment directly with a humanoid robot and develop short ideas or situations together, combining presentation, demonstration, discussion and practical experimentation.
What to expect
- An introduction to using robotics in performing arts
- Case studies and examples of performance with media integration
- Short demos of interactive scenes
Who it’s for
Artists and performers, choreographers and directors, producers, artistic leaders and curators, scenographers and technicians, and anyone curious about bringing robotics, VR or interactive technology into live performance. No previous technical experience is required.
What to bring
Curiosity and an idea, question or challenge related to technology and performance. No technical equipment or previous experience is required.
Thursday 12 November
“Curating the Digital Stage across 3 European performing arts festivals”English
A morning session with Intercult and Digital on Stage’s international guests, bringing together representatives from three European performing arts festivals to present how they curate, programme and tour digital performance work, and what it takes to engage audiences across different national and cultural contexts. By the end of the session, participants will have the opportunity to ask questions to our international experts.
About the 3 festivals
For Real Festival, Leuven, Belgium. Festival dedicated to digital performing arts, exploring the future of the stage and audience through workshops, talks, demos and performances using AI, mixed reality and robotics. Will showcase Imago Dei by Robin Jonsson in November 2026, a production co funded by Intercult and Digital on Stage.
MMMAD Festival, Madrid, Spain. Focused on the intersection between digital culture and public space, the association has organised the MMMAD Festival since 2020, with an annual programme of exhibitions, installations, open calls, workshops and events across the city. Showcased Ashes to Ashes by Marika Hedemyr and Light in the Dark by Paloma Madrid in April 2026, Cascade funded productions by Intercult.
Kilowatt Festival, Sansepolcro, Tuscany, Italy. An annual international celebration of contemporary performing arts. The festival features dedicated digital arts programming, exploring virtual reality, digital media and technological innovation on stage, all shaped by its community led “Visionaries” curatorial programme. Showcased The Garden Says in July 2026, Cascade funded by Intercult.

Photo: Marika Hedemyr
14:00–16:00 · Workshop
“Från scen till stad: att producera Mixed Reality i offentliga rum genom verket Ashes to Ashes”Swedish
How do you produce, present and tour a performance that takes place in the middle of the city and is experienced through the audience’s own mobile phones? In this workshop, Marika Hedemyr gives insight into the artistic, practical and organisational questions that arise when public space becomes stage space and digital technology becomes part of the theatrical experience. Drawing on Ashes to Ashes, an award winning mixed reality walk for cemeteries, she shares experience from co productions with museums, art halls and performing arts institutions. The workshop is aimed at producers, artistic leaders, curators and stage managers who want to understand what it takes to develop, present and tour site specific XR productions, touching on questions of technology choice, audience experience, accessibility, site adaptation, partnerships and production in public settings. Through concrete examples, lessons learned from both successes and setbacks, and an excerpt from Ashes to Ashes, participants get a practical introduction to AR, MR and XR as performing arts formats, along with insights, tools and questions to take into their own productions and collaborations.
What to expect
- Artistic, practical and production experience from creating and presenting mixed reality works in public space
- Concrete examples and lessons from Ashes to Ashes and other site specific XR productions
- Insight into the choices that arise when the city becomes the stage and the audience’s phone becomes part of the work
- An introduction to AR, MR and XR from a performing arts perspective
- Short demonstrations from a mixed reality walk
- Experience of co production, touring and collaboration with museums, art halls and performing arts institutions
Who it’s for
Producers, artistic leaders, curators and stage managers (main target group), and anyone interested in producing and presenting performances for public space that combine performance with interactive technology.
What to bring
A phone and headphones, the free app Meadow (available on the App Store and Google Play), outdoor clothes and an umbrella, as part of the workshop takes place outside.
“Digital Tools, Performing Arts and Accessibility”English
How can digital tools make performing arts more accessible and inclusive. Who gets left out when a stage goes digital?
A panel discussion about the intersection of performing arts and digital tools from an accessibility perspective. During the discussion, cultural managers and innovators will explore how technology can create access for people with disabilities or individuals who do not usually experience performing arts, for example a younger audience. At the same time, exclusion can arise, for instance when traditional theatre spaces are digitised, or when older generations face technical barriers. Examples of performing arts projects using digital tools to enhance accessibility will be presented.
An evening to unwind after an intensive day, with drinks and snacks. A chance for artists, producers and technicians to discuss how digital tools and technology can be integrated into the performing arts of the future, alongside the Academy’s international guests, European experts and representatives from organisers Riksteatern and Intercult.
Friday 13 November
Digital Innovation in the Performing Arts: Exploring the How and Why?English
Digital technologies are opening the door to new and exciting possibilities for the performing arts. From immersive experiences and interactive formats to innovative ways of engaging audiences, collaborating across sectors, and creating artistic work.
In this panel discussion, Ami Malmros brings together voices from the performing arts community, cultural organizations, academia and the digital innovation ecosystem. Together, they will explore how emerging technologies can drive artistic development, expand accessibility and foster new partnerships, while also examining how the performing arts can play an active role in the broader innovation landscape.

Photo: Luca Del Pia
11:00–13:00 · Workshop
“VR and Immersive Performing Arts, based on the work The Garden Says”English
This session gives you a detailed insight into the creative process behind The Garden Says, a work that combines VR and interactive performance. Alongside a sharing of the process’s struggles and joyful findings, you are invited to reflect on your own experience of combined media, from any perspective or role you hold, and to share your story with others. The session has a specific focus on the dramaturgy of an immersive experience and the artistic research question “how can humans meet?” You will be invited on short performative journeys that enable meetings.
What to expect
- Personal testimony of working with VR and performance
- Meeting others and their stories, with shared reflection and investigation
- Short journeys where a meeting might emerge
- Hands on experience testing and learning more about the VR technology used in the production, with practical insight into how it functions on stage
Who it’s for
Producers, artistic leaders, curators and stage managers (main target group); scenographers, light and set designers; artists working with movement, sound, visuals or space; performers, actors and dancers; and anyone interested in combining performance with media and interactive technology.
What to bring
- Something to write
- Something particular, smaller than your thumb
- Openness to shared reflection and conversation (in smaller groups)

Photo: MMMAD festival
14:00–16:00 · Workshop
“Light in the dark, en performance lecture. Biofeedback och sensorer som navelsträng, ven och protes.”Swedish
This performance lecture explores biofeedback and sensor technology as extensions of the body, as umbilical cord, vein and prosthesis. Using a Pocket SCÍON biofeedback device, Paloma Madrid sonifies a living plant in real time, revealing the electrical pulses of other living beings as sound. Alongside it, a TouchMe (Playtronica) device turns human touch itself into sound, inviting a playful, tactile exchange between bodies. Two dancers and facilitators lead the live experiment: one plays with TouchMe, using skin to skin contact to trigger sound together with audience members, while the other interacts with the Pocket SCÍON and the plant, coaxing sound from its quiet electrical pulses. The two soundscapes weave together in the room, blurring the line between body, plant and machine. Alongside this live sonification, documentation from an outdoor performance created in Spain is shown, connecting the intimate, meditative black box setting with the open landscape where the original work took place. The session moves between demonstration, embodied experimentation and quiet, meditative, playful listening, inviting participants to reconsider where the boundary between body, technology and environment actually lies.
What to expect
- An introduction to biofeedback devices, sensors and sonification as tools for performance
- A case study of an outdoor performance in Spain and its transposition into a black box setting
- Live demos with a Pocket SCÍON biofeedback device and a TouchMe touch based MIDI controller
- A live, playful experiment where participants try both technologies themselves
Who it’s for
Producers, artistic leaders, curators and stage managers (main target group); technicians; scenographers, light and set designers; artists working with movement, sound, visuals or space; performers, actors and dancers; and anyone interested in combining performance with media and interactive technology.
What to bring
Openness to experiment, touch and collaborate playfully. No laptop needed.
How to register
Through the form linked below, you choose which programme items you would like to take part in, day by day. Please note that the number of places is limited per programme item. By filling in the form you are applying for a place, you are not automatically admitted. We will get back to you with confirmation of which programme items you have been offered a place on.
Cancellation policy: if you need to cancel your place after being admitted, please let us know at least 7 days before the session. In case of late cancellation or no show, an invoice of 500 SEK will be issued.
For questions, contact info@intercult.se
Intercult Academy: Digital on Stage 2026 is part of the Creative Europe project Digital on Stage, co funded by the EU. With support from the International Theatre Programme at the Swedish Arts Grants Committee.

Disclaimer: Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.





